FIRST TECH CHALLENGE

One season. One challenge. Countless iterations.

FTC (FIRST Tech Challenge) is an international program in which students design, build and program a robot for a new challenge each season—and develop the team that takes it to competition.

ROBOT #01 PENDINGCTRL+FUTURE · BUCUREȘTI
01

Design

Students interpret the game, turn requirements into mechanisms and check ideas in CAD.

02

Build

Students prototype, assemble and test until the robot is robust and repeatable.

03

Programming

Driver control, sensors and autonomy: code gives the robot precision and behavior.

04

Strategy

Students analyze scoring, alliance partners and the trade-offs of every match.

05

Documentation

The Engineering Portfolio explains decisions, iterations, organization and impact.

06

Community

Outreach, collaborations and events take STEAM education beyond the workshop.

WHAT A MATCH LOOKS LIKE

Autonomous. TeleOp. Endgame.

At first, the robot runs programmed sequences on its own. Then the drive team takes control. The final moments demand precision, strategy and calm.

Rules and objectives change each season, but the process remains: analysis, prototype, test, feedback, iteration.

THE CTRL+FUTURE SEASON

Our robot does not exist yet.

First we need a workspace and partner school, then we can form the team. The goals below describe the intended path, without confirming participation in a specific season.

Robot #01 · awaiting the team

PROPOSED GOALS

The first season is about foundations.

Learn the core systems

Mechanics, control, sensors, CAD, documentation and safety.

Build a working robot

Reliability and the ability to finish a match come before complexity.

Compete and learn

Every match, pit discussion and meeting with another team becomes feedback.

Leave a foundation for the next generation

Code, documentation, processes and a team culture that can continue.